

Like the Ancestor, you are expending vast quantities of treasure and other people's blood puttering about with the occult.

The ending shows a ghostly form implied to be the Heir, haunting the estate in death, but it's skeletal enough to remain featureless. This isn't strange, since the protagonist is you. No other information is ever given about what the heir looks like. Featureless Protagonist: The only time you ever see the protagonist is a featureless silhouette in a cutscene.Apparently, knowledge of the Heart of Darkness was too much for the Heir to bear. Driven to Suicide: The Heir is implied to commit suicide in the ending.This is somewhat Enforced, as why not make optimal use of them when you've already invested so much time and money into their development? You pay for their medical treatment, provide them any luxury they want so they stay sane and happy, equip them with the finest weapons and armor money can buy, give them the best instructors and trainers so they're the best of the best, and make sure they have everything they need to fight the evil lurking in the dark. Benevolent Boss: To the heroes that you spend the money on, you're their best friend.

Giving them insufficient supplies, letting them die and firing the crazies so you can hire new ones? This kind of depraved pragmatism is downright encouraged by both the intro, and the Ancestor himself in a few lines of dialogue.
